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Singapore should aim to excel in some sport. “The Russian girls are outstanding in tennis, with their occasional wins also. “The Korean girls have done something outstanding by being always among the top 10 in practically all the major championships in golf, with the occasional wins in some of the major tournaments,” he said. You’re going to be hearing that word a lot in Singapore’s future esports is the golden goose of gaming for many companies, and why not? It’s an area of entertainment laser-focused on the younger generation – a generation more in-tune with the digital world at large, a generation whose attention is worth money (via the right monetization techniques), a generation with disposable income that’s becoming more and more likely to be spent on – or in – games.Ĭo-founder of yup.gg, Nicholas Khoo, makes reference to a remarkable quote from Dr Yeo Ning Hong – patron of the Singapore National Olympic Committee – who outlined the importance of Singapore’s relationship with esports in a speech a few years ago.
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5G is commercially available, and there are ample opportunities for esports organisers and gaming companies to deliver great esports experiences here.” “We enjoy one of the best fibre optic connectivities in the region that can support seamless cross-market play. “While other countries may have larger gaming communities by volume, the Singapore gaming industry is small and mighty with tons of growth potential,” says Riot Games’ regional marketing manager, Nelson Woon. “This makes Singapore a really prime market for embracing global trends, and gaming is certainly one stream of entertainment that Singaporeans enjoy variety and accessibility for. “Singaporeans have access and appreciation for entertainment from all across the globe, be it Western movies, K-drama, or Japanese games,” explains Riot’s Chris Tran, head of esports for Southeast Asia at Riot Games. That’s why companies as diverse as Epic, Riot, Twitch, ESL Gaming and many, many more besides have made a point of taking up space at Gaming Matters: these companies want to be visible in one of gaming’s most electric markets, and they want to stay there and ingratiate themselves with a keen, technologically-savvy audience. Singapore’s games market is expected to be worth at least $130 million by the end of this year – and then $138 million by 2024. No longer are video games seen as a niche hobby for wayward youths, no – now, the multi-billion dollar industry is at the center of every forward-thinking business person’s mind.
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When even the Singapore Tourism Board is starting to hop on the bandwagon and embrace gaming as a key part of the country’s culture, you know traditional attitudes are starting to shift.